![]() ![]() Ue4 – Window – Statistic – Shader Cooker Statsġ. In MaterialStats report you can see the reasons for this.Īlso you can view this report inside ue4 and export it in a slightly different format. In MaterialStats report you can see number of shader permutations. %ue4_your_project_folder%/Saved/MaterialStatsDebug ![]() %ue4_your_project_folder%/Saved/MaterialStats If this process completes successfully, these folders will contain the report in. It requires SupportSkyAtmosphere to be true.” Sky Atmosphere Affecting Height Fog The sky atmosphere component can light up the height fog but it requires extra samplers/textures to be bound to apply aerial perspective on transparent surfaces (and all surfaces on mobile via per-vertex evaluation).Sky Atmosphere requires extra samplers/textures to be bound to apply aerial perspective on transparent surfaces (and all surfaces on mobile via per-vertex evaluation).You can disable this if you don’t use the AtmosphericFog Actor which simulates atmospheric light scattering. Atmospheric Fog requires permutations of the basepass shaders.PointLight WholeSceneShadows requires many vertex and geometry shader permutations for cubemap rendering.Low-Quality Lightmap shader permutations The mobile renderer requires low-quality lightmaps, disabling this setting is not recommended for mobile titles using static lighting.”.You can disable this when never using a Stationary Skylight as the name implies. Stationary Skylight Stationary skylight requires permutations of the basepass shaders. ![]()
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